Natalia Falciglia
Visual Development Artist Natalia Falciglia believes in enjoying the growth process, forging your own meandering path, and that the Guild provides security by fighting for its members.
Visual Development Artist Natalia Falciglia believes in enjoying the growth process, forging your own meandering path, and that the Guild provides security by fighting for its members.
Throughout his career Joel Parod has had one goal—to make art, anything and everything, from animation color keys to plein air landscapes to his own album covers.
Character Designer and Vis-Dev Artist Soyeon Yoo shares her dream of making movies audiences can relate to, the challenges of work visas, and how the Union allows artists to pursue what they love.
Visual Development Artist Kelsey Eng shares thoughts on keeping her skill set sharp, the value of a happy home life, and the awesome benefits she enjoys as a Union member.
Visual Development Artist Randy Bantog discusses seeking the right fit on a job, the gift of being in the Union, and wanting to work on projects that would appeal to his 10-year-old self.
Born and raised in France, lead character designer Bertrand Todesco uses social media to follow his favorite designers, hopes to inspire future generations with new heroes and dreams, and appreciates the Union for making him feel like he’s part of a big family.
Hitting the road allowed the production team on Trolls World Tour to push boundaries in surfacing and effects.
In Frozen II, two new characters of mythical proportions inspire collaborative solutions.
Visual development artists play a key role in establishing the look of a film or TV show. Here, a few share what their typical day looks like and the challenges they must overcome.