Game Changers
Transforming the Cuphead video game into a TV series proved both challenging and fun as the production team took a deep dive into character development, old-time jazz, and vintage animation.
ALEXANDRA DROSU is the Editorial Director of Keyframe. She has more than 20 years of experience working as a writer, editor, and content strategist; she has worked as an editor for InStyle, Raleigh Magazine, FORM, and more, contributed regularly to the LA Times, and covered a variety of subjects from architecture to animation, travel to politics.
Transforming the Cuphead video game into a TV series proved both challenging and fun as the production team took a deep dive into character development, old-time jazz, and vintage animation.
Temporary creative burnout caused Grace “Grey” Chen to put what remaining energy she had into peaceful experiences outside of work and art.
Universal themes transcend as Over the Moon honors and adapts a popular Chinese myth.
Director Latoya Raveneau talks about storyboarding, writing for kids and adults, and her animation superpower.
Hitting the road allowed the production team on Trolls World Tour to push boundaries in surfacing and effects.
In Frozen II, two new characters of mythical proportions inspire collaborative solutions.
How do you ensure cultural authenticity, traverse 2,000 miles of China, and make the audience believe in magic? The team behind Abominable discuss the creative evolution of a new adventure.
Strong teamwork and fresh talent drove the development of The Iron Giant. After 20 years this cult classic finally gets the attention it deserves.